CrossBinge
Finding 41.241 movie posters in the basement
World of Warcraft: Cataclysm - Collector's Edition (2010)

World of Warcraft: Cataclysm - Collector's Edition (2010)

World of Warcraft: Cataclysm - Collector's Edition (2010)

World of Warcraft: Cataclysm - Collector's Edition is a 2010 role-playing (rpg) video game made by Blizzard Entertainment and Activision Blizzard.

Cataclysm shattered the original World of Warcraft map. The dragon Deathwing's return from the elemental plane tore through familiar zones, flooding some, scorching others, and redrawing the landscape players had known since 2004. Beyond the dramatic resculpting of the original continents, the expansion added two new playable races and raised the level cap to 85. For many players, Cataclysm represents the end of WoW's foundational era, the point where the game stopped looking like the world they first entered.

Quick answers

What is World of Warcraft: Cataclysm - Collector's Edition about?

Cataclysm shattered the original World of Warcraft map. The dragon Deathwing's return from the elemental plane tore through familiar zones, flooding some, scorching others, and redrawing the landscape players had known since 2004. Beyond the dramatic resculpting of the original continents, the expansion added two new playable races and raised the level cap to 85. For many players, Cataclysm represents the end of WoW's foundational era, the point where the game stopped looking like the world they first entered.

When was World of Warcraft: Cataclysm - Collector's Edition released?

World of Warcraft: Cataclysm - Collector's Edition was released on 7 December 2010.

Who made World of Warcraft: Cataclysm - Collector's Edition?

World of Warcraft: Cataclysm - Collector's Edition was made by Blizzard Entertainment and Activision Blizzard.

Similar games

Explore World of Warcraft: Cataclysm - Collector's Edition guides

World of Warcraft: Cataclysm - Collector's Edition in our writing

A few thoughts on World of Warcraft: Cataclysm - Collector's Edition

The Warcraft Civilization is an academic look at the social and cultural world of WoW, and Cataclysm, with its deliberate destruction of the familiar, is exactly the kind of event that book is equipped to analyze. Dungeons & Dragons art & arcana offers a comparable deep-dive into another world's visual history for players drawn to the art direction side of fantasy world-building.

Open-world fantasy games worth losing hundreds of hours to

Cataclysm reshaped the original World of Warcraft map top to bottom, flooding zones, scorching others, and giving players a whole new continent to relearn. Elden Ring and The Witcher 3 offer that same scale of a world worth mapping obsessively. Skyrim and Breath of the Wild hand you the same open horizon to wander, and Hollow Knight compresses the idea into a single, dense, interconnected world.

Tabletop lore and epic sagas for hungry readers

Cataclysm rewrote a decade of accumulated Warcraft lore in one expansion, so it pairs naturally with books that dig into how fantasy worlds like this get built. The Warcraft Civilization traces the game's own history, Dungeons & Dragons Art & Arcana does the same for tabletop fantasy's visual roots, and Gardens of the Moon, Oathbringer, and Brisingr all deliver the sprawling, faction-heavy epic fantasy Cataclysm's world redesign was chasing.

Anime worlds with their own rules of magic and power

Cataclysm hands players two new races and a raised level cap, essentially a new rulebook for a world they already knew. Re:ZERO and Mushoku Tensei drop their leads into worlds with their own strict magic systems and consequences, Hunter x Hunter builds an entire licensing exam around raw power tiers, and Made in Abyss constructs a world where descending further changes the rules of survival itself.

Film and music for when an ancient evil breaks free

Cataclysm's story turns on Deathwing tearing free from the elemental plane to burn the world players thought they knew. The Return of the King, both the film and its score, carries that same weight of an ancient, world-ending threat finally arriving. King Crimson's prog grandeur and Riot's sword-and-sorcery metal both chase the same theatrical dread of a landscape about to be remade by fire.