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Wizardry: Bane of the Cosmic Forge (1990)

Wizardry: Bane of the Cosmic Forge (1990)

Wizardry: Bane of the Cosmic Forge (1990)

Wizardry: Bane of the Cosmic Forge is a 1990 role-playing (rpg) video game made by Sir-tech Software and Game Studio.

A cursed pen that compels its owner to write drives the story of Bane of the Cosmic Forge, a first-person RPG that asks you to build a party of six, descend into a castle full of secrets, and figure out what happened to the royal family who lived there. This sixth entry in the Wizardry series stripped away the abstraction of earlier installments and leaned into narrative: there are factions to navigate, puzzles that reward attention, and a tone somewhere between gothic fairy tale and dungeon crawler. The start of Sir-Tech's final, ambitious trilogy.

Quick answers

What is Wizardry: Bane of the Cosmic Forge about?

A cursed pen that compels its owner to write drives the story of Bane of the Cosmic Forge, a first-person RPG that asks you to build a party of six, descend into a castle full of secrets, and figure out what happened to the royal family who lived there. This sixth entry in the Wizardry series stripped away the abstraction of earlier installments and leaned into narrative: there are factions to navigate, puzzles that reward attention, and a tone somewhere between gothic fairy tale and dungeon crawler. The start of Sir-Tech's final, ambitious trilogy.

When was Wizardry: Bane of the Cosmic Forge released?

Wizardry: Bane of the Cosmic Forge was released on 21 May 1990.

Who made Wizardry: Bane of the Cosmic Forge?

Wizardry: Bane of the Cosmic Forge was made by Sir-tech Software, Game Studio and St. GIGA.

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A few thoughts on Wizardry: Bane of the Cosmic Forge

Bane leads directly into Wizardry: Crusaders of the Dark Savant, which exports your characters off-world and expands the scope considerably. The two games are designed as a continuous story and your choices carry forward.

Gothic mysteries built around what happened to a vanished family

Bane of the Cosmic Forge builds its whole mystery around a vanished royal family and a castle that will not give up what happened to them. House of the Dragon, The Complete Sherlock Holmes, The Girl Who Drank the Moon, Stranger Things and Smallville all center on the same pull, a family or a town hiding something, and someone determined enough to work it out.

Curses and binding oaths that control you against your will

The cursed pen that forces Bane of the Cosmic Forge's hero to keep writing is the game's central hook, a compulsion the character cannot simply refuse. Inuyasha, Ranma ½, Fullmetal Alchemist and Brisingr all put a character under some binding curse or oath that overrides free will, forcing them to act against what they would otherwise choose.

Puzzles and mysteries that punish anyone who isn't paying attention

Bane of the Cosmic Forge rewards players who read every room and object closely, since its puzzles punish anyone who tries to brute-force a solution. Portal, Portal 2, Half-Life 2 and The Witcher 3's monster-hunting contracts all ask for the same kind of attention, noticing a detail early that only pays off once you have gone looking for it.

Small teams where every single member's specific skill matters

Bane of the Cosmic Forge asks you to build a party of six and lean on each member's specific class and skill to survive the castle, since no single character can carry the whole run. Teenage Mutant Ninja Turtles, My Hero Academia, Saint Seiya, Assassination Classroom and Sailor Moon all build small, fixed teams the same way, where every member has one job nobody else in the group can do.