Titan Quest (2006)
Titan Quest is a 2006 role-playing (rpg) video game made by Iron Lore Entertainment and THQ.
Ancient Greece has gone quiet in the wrong way. The gods have fallen silent, creatures out of myth roam the roads, and a lone hero sets out to learn why. Iron Lore's action RPG sends you clicking through Greece, Egypt, and the Orient, cutting down satyrs, gorgons, and Titans while hoarding loot and blending two mastery classes into one build. The mythology is the draw: named beasts pulled straight from Homer and Hesiod, temples rendered with real care. Fast, generous with drops, and built for the player who wants a Diablo-style crawl dressed in a chiton.
Quick answers
What is Titan Quest about?
Ancient Greece has gone quiet in the wrong way. The gods have fallen silent, creatures out of myth roam the roads, and a lone hero sets out to learn why. Iron Lore's action RPG sends you clicking through Greece, Egypt, and the Orient, cutting down satyrs, gorgons, and Titans while hoarding loot and blending two mastery classes into one build. The mythology is the draw: named beasts pulled straight from Homer and Hesiod, temples rendered with real care. Fast, generous with drops, and built for the player who wants a Diablo-style crawl dressed in a chiton.
When was Titan Quest released?
Titan Quest was released on 26 June 2006.
Who made Titan Quest?
Titan Quest was made by Iron Lore Entertainment and THQ.
Similar games
Explore Titan Quest guides
Titan Quest in our writing
- Companion guide: Ancient Greece
- Companion guide: The CRPG: The Complete Guide to Computer Role-Playing Games
- Companion guide: Giants & Titans
- Companion guide: Greek Mythology
A few thoughts on Titan Quest
The Song of Achilles gives the same myth its emotional weight, turning the gods and heroes you hack past into people who bleed. For more of the mode, God of War rebuilds Greek and Norse legend as a brutal father-son journey through a living pantheon, and the film Clash of the Titans plays the Perseus material as pure creature-feature spectacle.
Mythology-soaked adventures with gods, Titans, and monsters underfoot
Titan Quest sends you through Greece to cut down satyrs, gorgons, and actual Titans pulled from Homer and Hesiod, the same mythic weight found in The Song of Achilles' Trojan War, Clash of the Titans' battling gods, Saint Seiya's zodiac-armored knights, and Inuyasha's feudal-Japan demons and yokai.
Loot-driven adventures built around powerful mythic beasts
The Diablo-style crawl in Titan Quest is built for hoarding gear off mythic kills, a pull shared with The Witcher 3's monster-hunting open world, Skyrim's dragon-slaying loot runs, God of War's grief-fueled mythic rampage, and Made in Abyss's descent into a monster-filled unknown stacked with relics.
Epic fantasy quests where legendary weapons and beasts pile up
Titan Quest's march through named beasts and temples sits comfortably next to other quests built on scale and legend: Brisingr's dragon-rider journey, Wizard and Glass's long road through the Dark Tower's world, Redwall's sword-bearing Abbey defenders, and Oathbringer's Radiants standing against a war older than memory.
Epic, myth-scale scores to march through named beasts to
Titan Quest's temples and monster dens ask for something suitably huge on the ears, which is where King Crimson's In the Court of the Crimson King, Judas Priest's Painkiller, Overkill's IX Equilibrium, The Return of the King soundtrack, and Queensryche's The Spectre Within all land.
