Star Wars: Rebellion (1998)
Star Wars: Rebellion is a 1998 real time strategy (rts) video game made by LucasArts and Disney Interactive.
Take command of the whole galactic war, not a single pilot. This 1998 real-time strategy game hands you either the Rebel Alliance or the Galactic Empire after the first Death Star falls, then asks for total control of the galaxy. You manage fleets, recruit and assign famous characters, run diplomacy, sabotage, and espionage across dozens of systems, then commit forces to planetary and space battles. It is dense and slow-burning, more spreadsheet-and-map than lightsaber, built for players who want to run the campaign from the top down.
Quick answers
What is Star Wars: Rebellion about?
Take command of the whole galactic war, not a single pilot. This 1998 real-time strategy game hands you either the Rebel Alliance or the Galactic Empire after the first Death Star falls, then asks for total control of the galaxy. You manage fleets, recruit and assign famous characters, run diplomacy, sabotage, and espionage across dozens of systems, then commit forces to planetary and space battles. It is dense and slow-burning, more spreadsheet-and-map than lightsaber, built for players who want to run the campaign from the top down.
When was Star Wars: Rebellion released?
Star Wars: Rebellion was released on 28 February 1998.
Who made Star Wars: Rebellion?
Star Wars: Rebellion was made by LucasArts and Disney Interactive.
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A few thoughts on Star Wars: Rebellion
For the grand chess match of Rebellion versus Empire, other media run deep. Andor shows how a scattered resistance is actually built, person by person, and Star Wars - Thrawn Trilogy - Heir to the Empire plays out the war as strategy between clever commanders. Both match this game's view from the war room.
Grand strategy games where you command a whole war
Rebellion hands you the entire galactic civil war, fleets, systems, and famous commanders, and asks you to win it map by map. These share that top-down command, the slow satisfaction of managing armies, economies, and fronts at once. Bring patience and a taste for the long game, where a single good plan pays off ten hours later.
The Star Wars galactic civil war in books and film
Rebellion picks up after the first Death Star falls, the same Empire-versus-Alliance grind that fills the wider saga. These tell that war in prose and on screen, from Thrawn's cold campaigns to the spies who make the Rebellion possible. Good for strategists who want the story behind the systems they are fighting over.
Winning wars through espionage and diplomacy
Rebellion is as much about sabotage, spies, and recruitment as open battle, a war fought in shadows and back rooms across dozens of systems. These share that patient, scheming approach, where information and maneuvering decide more than firepower. Best if you would rather turn a planet quietly than storm it.
Underdog strategy when you are outgunned
Rebellion lets you take the Alliance, a smaller force that has to outthink a galaxy-spanning Empire rather than outmuscle it. These share that lopsided-odds tension, building your strength piece by piece against an enemy who starts far ahead. Satisfying for anyone who likes clawing back from behind through smart, careful command.
