CrossBinge
Finding 41.241 movie posters in the basement
Dragon Age: Inquisition (2014)

Dragon Age: Inquisition (2014)

Dragon Age: Inquisition (2014)

Dragon Age: Inquisition is a 2014 role-playing (rpg) video game made by BioWare Edmonton and Electronic Arts.

The sky has torn open. When an explosion at a peace summit kills the Divine and leaves a single survivor marked with a mysterious anchor, that survivor becomes the Inquisitor, the leader of a reformed order tasked with sealing the rifts and uncovering who caused them. Dragon Age: Inquisition spreads across two vast countries, Ferelden and Orlais, with customizable characters across four races and three combat classes. The game mixes tactical pause-and-command combat with deep companion relationships and a political thriller plot that spans dozens of hours.

Quick answers

What is Dragon Age: Inquisition about?

The sky has torn open. When an explosion at a peace summit kills the Divine and leaves a single survivor marked with a mysterious anchor, that survivor becomes the Inquisitor, the leader of a reformed order tasked with sealing the rifts and uncovering who caused them. Dragon Age: Inquisition spreads across two vast countries, Ferelden and Orlais, with customizable characters across four races and three combat classes. The game mixes tactical pause-and-command combat with deep companion relationships and a political thriller plot that spans dozens of hours.

When was Dragon Age: Inquisition released?

Dragon Age: Inquisition was released on 18 November 2014.

Who made Dragon Age: Inquisition?

Dragon Age: Inquisition was made by BioWare Edmonton and Electronic Arts.

Similar games

Explore Dragon Age: Inquisition guides

Dragon Age: Inquisition in our writing

A few thoughts on Dragon Age: Inquisition

Dragon Age - Last Flight is set in the same world during an earlier Blight, a novel that deepens the Grey Warden lore central to the series. Dragon Age - The Stolen Throne covers the Fereldan rebellion and gives Inquisition's political tensions a grounded backstory.

Political fantasy where the throne is never safe

Dragon Age: Inquisition spends as much time managing alliances and courtly rivals as it does sealing rifts, and that same appetite for factions eating each other alive runs through The Stolen Throne's founding era Ferelden plots, Last Flight's grey warden politics, and the throne games of Game of Thrones and House of the Dragon, with Brisingr adding a rider caught between rival powers.

Open-world RPGs built to swallow fifty hours whole

Dragon Age: Inquisition rewards wandering the Hinterlands as much as chasing the main plot, and that same pull toward sprawling, systems-heavy worlds defines The Witcher 3, Skyrim, Red Dead Redemption 2, and God of War, all games where a single side path can eat an entire evening and the main quest can wait.

Ordinary people who get pulled into saving a broken world

Inquisition begins with a nobody surviving an explosion that tears the sky open and getting handed a destiny nobody asked for, the same setup that drives Avatar: The Last Airbender's reluctant savior, Stranger Things' kids stumbling into a rift to somewhere else, Smallville's farm boy discovering what he actually is, and Miraculous's ordinary teenager guarding a city she can't tell anyone about.