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Resident Evil 3: Nemesis (1999)

Resident Evil 3: Nemesis (1999)

Resident Evil 3: Nemesis (1999)

Resident Evil 3: Nemesis is a 1999 shooter video game made by Capcom Planning Room 2 and Eidos Interactive.

Twenty-four hours before the evacuation of Raccoon City, Jill Valentine is already trying to reach an exit that keeps moving. Resident Evil 3: Nemesis runs parallel to the events of Resident Evil 2 and follows Jill through the city's streets rather than the police station's corridors. What pursues her is Nemesis, a hulking bioweapon that breaks the series' usual rules: it can open doors, it appears without warning, and it cannot be stopped, only slowed. The game added an auto-dodge and 180-degree turn to give players a fighting chance.

Quick answers

What is Resident Evil 3: Nemesis about?

Twenty-four hours before the evacuation of Raccoon City, Jill Valentine is already trying to reach an exit that keeps moving. Resident Evil 3: Nemesis runs parallel to the events of Resident Evil 2 and follows Jill through the city's streets rather than the police station's corridors. What pursues her is Nemesis, a hulking bioweapon that breaks the series' usual rules: it can open doors, it appears without warning, and it cannot be stopped, only slowed. The game added an auto-dodge and 180-degree turn to give players a fighting chance.

When was Resident Evil 3: Nemesis released?

Resident Evil 3: Nemesis was released on 22 September 1999.

Who made Resident Evil 3: Nemesis?

Resident Evil 3: Nemesis was made by Capcom Planning Room 2, Eidos Interactive and Virgin Interactive Entertainment.

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Resident Evil 3: Nemesis in our writing

A few thoughts on Resident Evil 3: Nemesis

Resident Evil Caliban Cove is the most immediate prose companion to this era of the franchise, covering S.T.A.R.S. operatives in a situation with the same trapped, outgunned feeling that defines Jill's night in the city.

Something out there that will not stop chasing you

Resident Evil 3: Nemesis is built around one relentless hunter who will not stop, will not tire, and cannot be reasoned with, only slowed. That same dread runs through Tomie's undying menace, Attack on Titan's unstoppable threats, FROM's trapped town, Stranger Things' hunting Demogorgon, Supernatural's monster-of-the-week hunts, The Last of Us' clickers, Backrooms' liminal horror, and the outbreak fiction of Resident Evil: Caliban Cove.

Creatures warped into something no longer human

Resident Evil 3: Nemesis is a hulking bioweapon, something that used to be human twisted into an engineered hunter. That same body-horror transformation runs through Fullmetal Alchemist's failed alchemy, the mutation myth behind Teenage Mutant Ninja Turtles, Half-Life 2's headcrab-zombified victims, and Mortal Kombat II's sorcery-warped fighters.

Slow-building psychological dread instead of jump scares

Resident Evil 3: Nemesis earns its dread by making you wait, letting footsteps and closing doors do the work before anything appears. That same patient unease carries through Mr. Mercedes' cat-and-mouse thriller, the creeping supernatural pull of Wizard and Glass and Song of Susannah, and American Psycho's queasy, unreliable menace.