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Resident Evil 3 (2020)

Resident Evil 3 (2020)

Resident Evil 3 (2020)

Resident Evil 3 is a 2020 shooter video game made by Capcom Development Division 1 and Capcom.

Jill Valentine is trying to get out of Raccoon City alive, and something is following her. Resident Evil 3 rebuilds the 1999 original around a relentless pursuer called Nemesis, a bioweapon engineered specifically to hunt S.T.A.R.S. members, and every quiet moment carries the weight of knowing it is still out there. The third-person over-the-shoulder controls bring it in line with the 2019 Resident Evil 2 remake. Carlos Oliveira gets his own playable sections, fleshing out a character the original kept at the margins.

Quick answers

What is Resident Evil 3 about?

Jill Valentine is trying to get out of Raccoon City alive, and something is following her. Resident Evil 3 rebuilds the 1999 original around a relentless pursuer called Nemesis, a bioweapon engineered specifically to hunt S.T.A.R.S. members, and every quiet moment carries the weight of knowing it is still out there. The third-person over-the-shoulder controls bring it in line with the 2019 Resident Evil 2 remake. Carlos Oliveira gets his own playable sections, fleshing out a character the original kept at the margins.

When was Resident Evil 3 released?

Resident Evil 3 was released on 3 April 2020.

Who made Resident Evil 3?

Resident Evil 3 was made by Capcom Development Division 1 and Capcom.

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A few thoughts on Resident Evil 3

Resident Evil Caliban Cove provides context for what S.T.A.R.S. was before Raccoon City fell apart, making Jill's situation feel heavier. It is a brisk, grounded novel that assumes you already care about the people running from Umbrella.

Something relentless that hunts you and never stops

Nemesis hunts Jill through Raccoon City with a focus no earlier zombie in the series ever had. These four share that same dread. From traps its cast in a town stalked nightly by something that always returns, Attack on Titan strips away the walls between people and what hunts them, Tomie's title character cannot be killed, and The Last of Us turns the infected into pursuers that never quit.

Corporations and labs whose experiments turn into monsters

Nemesis exists because Umbrella built a bioweapon and lost control of it, the same mistake every story here keeps making. Resident Evil: Caliban Cove digs into Umbrella's earlier cover-ups, The Institute traps gifted kids inside a facility running its own quiet experiments, Stranger Things grows its horror out of a government lab's buried research, and Fullmetal Alchemist shows a state willing to engineer monsters for its own ends.

Horror soaked in body-horror dread and decay

Nemesis turns Raccoon City into a body-horror nightmare from its first appearance onward. These records and films lean into the same rot. Backrooms strands its cast in an endless, decaying liminal space, Lee Cronin's The Mummy drags ancient decay into the present, Death's Leprosy set a template for horror imagery in metal, and Ministry's Leather Teeth wears its slasher-movie grime like a costume.