Remnant: From the Ashes (2019)
Remnant: From the Ashes is a 2019 shooter video game made by Gunfire Games and Perfect World Entertainment.
Mankind is nearly gone, hunted to the brink by the Root, a plague of tree-like horrors bleeding in from other worlds. As one of the last survivors, you step through portals into procedurally shaped realms, a ruined Earth, a swamp kingdom, a desert of the dead, scavenging weapons and mods to fight back. This 2019 game fuses Souls-like difficulty with a third-person shooter: dodge-rolling, gear crafting, and brutal boss fights, playable solo or with two friends. Randomized layouts reshuffle each campaign, so no two runs through the ash look quite the same.
Quick answers
What is Remnant: From the Ashes about?
Mankind is nearly gone, hunted to the brink by the Root, a plague of tree-like horrors bleeding in from other worlds. As one of the last survivors, you step through portals into procedurally shaped realms, a ruined Earth, a swamp kingdom, a desert of the dead, scavenging weapons and mods to fight back. This 2019 game fuses Souls-like difficulty with a third-person shooter: dodge-rolling, gear crafting, and brutal boss fights, playable solo or with two friends. Randomized layouts reshuffle each campaign, so no two runs through the ash look quite the same.
When was Remnant: From the Ashes released?
Remnant: From the Ashes was released on 20 August 2019.
Who made Remnant: From the Ashes?
Remnant: From the Ashes was made by Gunfire Games, Perfect World Entertainment and Intragames.
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Remnant: From the Ashes in our writing
- Companion guide: Monster Hunters
A few thoughts on Remnant: From the Ashes
The lonely, monster-choked wasteland shares a pulse with A Quiet Place, where a handful of survivors creep through a world remade by invaders from elsewhere. Fans chasing the Souls-like sting should look to Bloodborne's cosmic dread, and Richard Matheson's I Am Legend distills the same ache of being one of the last humans left alive.
The last handful of humans holding a line against something that keeps replacing itself
Remnant: From the Ashes leaves humanity a scattered handful fighting something that keeps coming back stronger. A Quiet Place and I Am Legend strip survival to a few people against an enemy that outnumbers them, Attack on Titan turns whole walled cities into a losing defense, and The Last of Us and God of War both carry that same exhausted math of a species running out of room.
Doorways that drop you into a completely different world
Remnant scatters its portals across a shattered Earth, a swamp kingdom and a desert of the dead, never the same layout twice. Portal and Portal 2 turn a doorway into the whole puzzle, Half-Life 2 sends you through dimensions torn open by an occupying force, and Inuyasha's well drops its heroine into a feudal world she never asked to fight in.
Boss-rush fantasy fights against something otherworldly
Remnant's boss fights are the whole point, huge otherworldly things that take real strategy to bring down. Saint Seiya and Fullmetal Alchemist both build toward escalating fights against enemies that bend the rules of the world, while The Witcher 3 and Skyrim turn monster and dragon hunting into the same kind of proving ground, one brutal encounter at a time.
Small bands who have to hold together when everything is trying to break them apart
Remnant is built for two friends to fight through together, which matches how these stories treat facing something bigger than any one hero. Oathbringer sends its Knights Radiant against an invasion from beyond the world, Redwall rallies an unlikely band of animals to defend their home, and Brisingr and Wizard and Glass both hold their Riders or their ka-tet together when everything is trying to split them apart.
