Legend of Grimrock (2012)
Legend of Grimrock is a 2012 puzzle video game made by Almost Human Ltd..
Four prisoners wake at the summit of Mount Grimrock, condemned for crimes they may not have committed, with only one way out: down. Legend of Grimrock revives the grid-based dungeon crawl of Dungeon Master and Eye of the Beholder, moving your party one tile at a time through stone corridors thick with pressure plates, sliding walls, and hidden switches. Combat plays out in real time against skeletons, giant snails, and worse. You build the party from races and classes, carve runes for spells, brew potions from herbs, and map every trap yourself. Descent is the only progress.
Quick answers
What is Legend of Grimrock about?
Four prisoners wake at the summit of Mount Grimrock, condemned for crimes they may not have committed, with only one way out: down. Legend of Grimrock revives the grid-based dungeon crawl of Dungeon Master and Eye of the Beholder, moving your party one tile at a time through stone corridors thick with pressure plates, sliding walls, and hidden switches. Combat plays out in real time against skeletons, giant snails, and worse. You build the party from races and classes, carve runes for spells, brew potions from herbs, and map every trap yourself. Descent is the only progress.
When was Legend of Grimrock released?
Legend of Grimrock was released on 11 April 2012.
Who made Legend of Grimrock?
Legend of Grimrock was made by Almost Human Ltd..
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A few thoughts on Legend of Grimrock
For that same feeling of being sealed inside an ancient, trap-laced ruin, the horror film The Descent turns a lightless labyrinth genuinely claustrophobic, while Dungeons & Dragons: Honor Among Thieves plays the party-of-rogues-in-a-deathtrap beat with more swagger. Both reward players who like to map every corridor before the next monster finds them.
Dungeons and Dragons style crawls where monsters wait behind every door
Legend of Grimrock traps four condemned prisoners in a mountain of stone corridors, with skeletons and worse waiting around each turn. Dungeons & Dragons: Honor Among Thieves, The Witcher 3, Skyrim and God of War carry the same fantasy DNA, parties and lone heroes hacking through monster thick ruins, though none of them force you to map every trap by hand.
Puzzle rooms where the wrong step turns deadly
Legend of Grimrock hides its real danger in pressure plates, sliding walls and switches you have to notice yourself. Portal and Portal 2 build entire games from that same instinct, testing chambers that punish carelessness, The Complete Sherlock Holmes rewards the same close observation, and The Descent traps its characters in tight, collapsing passages much like Grimrock's mountain.
Small bands who go underground and do not all come back the same
Legend of Grimrock's four prisoners descend together, and the mountain never promises all of them a way out. Made in Abyss follows explorers into an equally bottomless, monster filled pit, Lord of the Flies strands its own group until the ordeal changes them, Fullmetal Alchemist sends siblings into forbidden catacombs, and Stranger Things drags its kids into its own buried, hostile dimension.
High fantasy quests stuffed with kings, magic and monsters to fight
Legend of Grimrock lets you build a party from fantasy races and classes before sending them out to fight for their lives. Brisingr and Wizard and Glass follow young heroes armed with real magic against overwhelming odds, Oathbringer stacks kingdoms and sorcery into one sprawling war, and Redwall gives its own small heroes blades, courage and a home worth defending.
