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Heroes of the Storm (2015)

Heroes of the Storm (2015)

Heroes of the Storm (2015)

Heroes of the Storm is a 2015 moba video game made by Blizzard Entertainment.

Heroes of the Storm is Blizzard's MOBA, built around a crossover premise: heroes from Warcraft, StarCraft, Diablo, and Overwatch compete on a roster of asymmetric maps, each with its own objectives. The game shortens the genre's traditional lane-pushing loop and emphasizes team brawls over individual carry performance. It arrived in 2015 to a market already dominated by League of Legends and Dota 2, and Blizzard leaned into its franchise nostalgia as the differentiator, giving players the chance to run Arthas and Jim Raynor in the same match.

Quick answers

What is Heroes of the Storm about?

Heroes of the Storm is Blizzard's MOBA, built around a crossover premise: heroes from Warcraft, StarCraft, Diablo, and Overwatch compete on a roster of asymmetric maps, each with its own objectives. The game shortens the genre's traditional lane-pushing loop and emphasizes team brawls over individual carry performance. It arrived in 2015 to a market already dominated by League of Legends and Dota 2, and Blizzard leaned into its franchise nostalgia as the differentiator, giving players the chance to run Arthas and Jim Raynor in the same match.

When was Heroes of the Storm released?

Heroes of the Storm was released on 2 June 2015.

Who made Heroes of the Storm?

Heroes of the Storm was made by Blizzard Entertainment.

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A few thoughts on Heroes of the Storm

The depth of art and design thinking behind Blizzard Entertainment's visual language is best explored in The art of Overwatch, which covers the hero-design philosophy that feeds directly into Heroes of the Storm's roster choices.

Universes with rosters way too big for one story

Heroes of the Storm crams Arthas, Jim Raynor and dozens of others from separate Blizzard games onto one battlefield, and these share that same oversized-roster instinct. Mortal Kombat, Supergirl, Smallville, The Boys and Hunter x Hunter's tournament arcs all juggle huge casts of uniquely powered characters who were never built to share one story until someone put them there anyway.

Comics about small teams that only work fighting together

Heroes of the Storm still plays best as team fights, not solo carries, and that team-first instinct runs through these comics too. Saint Seiya's Bronze Saints, Sailor Moon's Guardians, Inuyasha's traveling party, the Turtles and the class in Assassination Classroom all lean on a tight roster whose powers only really click when they work as one unit.

Music for a battlefield split between fantasy and sci-fi

Heroes of the Storm mashes Warcraft's swords and StarCraft's starships into one map, and this music covers both halves of that split. In the Court of the Crimson King and Painkiller supply the epic, almost mythic weight; Simulation Theory, Black Holes and Revelations and Deltron 3030 bring the interstellar, sci-fi charge that Overwatch and StarCraft heroes carry into the same fight.