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Dragon Age: Origins - Ultimate Edition (2010)

Dragon Age: Origins - Ultimate Edition (2010)

Dragon Age: Origins - Ultimate Edition (2010)

Dragon Age: Origins - Ultimate Edition is a 2010 role-playing (rpg) video game made by BioWare and Electronic Arts.

Dragon Age: Origins plus its Awakening expansion and all nine content packs, collected in one edition. The base game begins with six different origin stories, each placing a different character in a different corner of Thedas before the Blight unites them as a Grey Warden. The tactical pause-and-command combat, deep companion relationships, and morally serious writing made Origins a landmark RPG. The Ultimate Edition includes every piece of released content: DLC campaigns, additional companions, and gear packs.

Quick answers

What is Dragon Age: Origins - Ultimate Edition about?

Dragon Age: Origins plus its Awakening expansion and all nine content packs, collected in one edition. The base game begins with six different origin stories, each placing a different character in a different corner of Thedas before the Blight unites them as a Grey Warden. The tactical pause-and-command combat, deep companion relationships, and morally serious writing made Origins a landmark RPG. The Ultimate Edition includes every piece of released content: DLC campaigns, additional companions, and gear packs.

When was Dragon Age: Origins - Ultimate Edition released?

Dragon Age: Origins - Ultimate Edition was released on 26 October 2010.

Who made Dragon Age: Origins - Ultimate Edition?

Dragon Age: Origins - Ultimate Edition was made by BioWare and Electronic Arts.

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A few thoughts on Dragon Age: Origins - Ultimate Edition

Dragon Age - The Stolen Throne is the prequel novel, covering the Fereldan rebellion that shapes the political world Origins opens in. Dragon Age - Last Flight expands Grey Warden history across two time periods.

RPGs where companions feel like real people

Origins is built around six different opening stories that all funnel into the same Grey Warden oath, alongside companions whose relationships and opinions carry real weight in how the story plays out. The Witcher 3, Skyrim, God of War, Red Dead Redemption 2 and The Last of Us all treat their companions the same way, as people with their own stakes in the story rather than a support cast.

Sprawling fantasy series worth committing to

Origins spans six different origin stories before uniting them against a Blight big enough to threaten the whole continent. The Stolen Throne and Last Flight dig into that same Thedas history, while Redwall, Oathbringer and The Girl Who Drank the Moon build fantasy worlds with the same continent-spanning stakes and casts worth following for hundreds of pages.

Fantasy quests where every step forward costs you

Origins sends the Warden through six very different starting stories before the Blight demands the same oath from all of them, and the writing never lets that come cheap. Made in Abyss builds its entire premise around a descent that always costs something, while Fullmetal Alchemist, Saint Seiya and Inuyasha send their casts through fantasy worlds where power demands a price too.

Epic orchestral and metal scores for a continent-spanning war

Origins asks the Warden to unite a fractured Ferelden against an army that wants to end the world, which is a lot of ground for one soundtrack to cover. The Return of the King score matches that continent-wide scale, Nightwish's IX Equilibrium and Judas Priest's Painkiller bring the heavier, more urgent register, and King Crimson's debut and Riot's The Spectre Within round out the darker edges.