CrossBinge
Finding 41.241 movie posters in the basement
Castlevania II: Simon's Quest (1987) (1987)

Castlevania II: Simon's Quest (1987) (1987)

Castlevania II: Simon's Quest (1987) (1987)

Castlevania II: Simon's Quest (1987) is a 1987 action video game made by Konami Digital Entertainment.

Stranger and more open than its predecessor, Castlevania II: Simon's Quest sends vampire hunter Simon Belmont across a cursed countryside to undo a hex placed on him by Dracula himself. Towns offer merchants and cryptic hints. The world is traversed freely, day cycling to night when the undead grow stronger. Six of Dracula's body parts are scattered across five mansions, each one a compact gauntlet of platforming and enemies. The mix of exploration, light RPG structure, and horror atmosphere made it a distinct and divisive entry in the early Castlevania line.

Quick answers

What is Castlevania II: Simon's Quest (1987) about?

Stranger and more open than its predecessor, Castlevania II: Simon's Quest sends vampire hunter Simon Belmont across a cursed countryside to undo a hex placed on him by Dracula himself. Towns offer merchants and cryptic hints. The world is traversed freely, day cycling to night when the undead grow stronger. Six of Dracula's body parts are scattered across five mansions, each one a compact gauntlet of platforming and enemies. The mix of exploration, light RPG structure, and horror atmosphere made it a distinct and divisive entry in the early Castlevania line.

When was Castlevania II: Simon's Quest (1987) released?

Castlevania II: Simon's Quest (1987) was released on 28 August 1987.

Who made Castlevania II: Simon's Quest (1987)?

Castlevania II: Simon's Quest (1987) was made by Konami Digital Entertainment.

Similar games

Explore Castlevania II: Simon's Quest (1987) guides

A few thoughts on Castlevania II: Simon's Quest (1987)

Simon's Quest's open-world monster-hunting structure points toward The Witcher 3: Wild Hunt, where cursed landscapes and folklore-drawn enemies similarly reward a player willing to move carefully through a hostile world and talk to the people in it.

Open countrysides where day and night change the rules

Simon's Quest turns Castlevania into an open countryside where towns trade hints and the undead grow stronger after dark, unlike the original's straight gauntlet. Skyrim runs the same day-night logic, The Witcher 3 moves its hunter between contracts and towns, God of War widens its world as its warrior travels, Stranger Things turns a quiet town into a hunting ground after dark, and Vikings crosses an equally unforgiving countryside.

Gothic worlds where every stop hides another monster

Six of Dracula's body parts wait in five mansions in Simon's Quest, each its own pocket of gothic dread. Attack on Titan stacks that dread behind walls a horde keeps clawing at, Kamen Rider fights a fresh monster nearly every episode, The Walking Dead never lets survivors forget the dead outnumber the living, The Last of Us shares that same hush, and Fullmetal Alchemist stalks its heroes with undying homunculi.