Wing Commander 4: The Price of Freedom (1995)
Wing Commander 4: The Price of Freedom is a 1995 action video game made by Sony Interactive Entertainment.
Four years after the Kilrathi War ended, Colonel Blair has traded his cockpit for a farm. Peace suits him, until it doesn't. A string of attacks on civilian convoys pulls the former ace back into Confederation service, where he finds the enemy this time wearing familiar insignia. Wing Commander IV pushes Blair through a political crisis fracturing the Confederation itself, told through feature-film-quality FMV with Mark Hamill at its center. The combat is fast, the stakes are personal, and the moral questions are real.
Quick answers
What is Wing Commander 4: The Price of Freedom about?
Four years after the Kilrathi War ended, Colonel Blair has traded his cockpit for a farm. Peace suits him, until it doesn't. A string of attacks on civilian convoys pulls the former ace back into Confederation service, where he finds the enemy this time wearing familiar insignia. Wing Commander IV pushes Blair through a political crisis fracturing the Confederation itself, told through feature-film-quality FMV with Mark Hamill at its center. The combat is fast, the stakes are personal, and the moral questions are real.
When was Wing Commander 4: The Price of Freedom released?
Wing Commander 4: The Price of Freedom was released on 30 December 1995.
Who made Wing Commander 4: The Price of Freedom?
Wing Commander 4: The Price of Freedom was made by Sony Interactive Entertainment.
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Wing Commander 4: The Price of Freedom in our writing
- Companion guide: Origin Systems: We Create Worlds
A few thoughts on Wing Commander 4: The Price of Freedom
The universe is the same: Wing Commander draws from the same franchise and shares its investment in space combat as cinematic spectacle. For political tension among warships with genuine moral stakes, Mobile Suit Gundam: The Origin V: Clash at Loum covers the tragedy of soldiers on opposing sides of a war that neither side fully chose.
Soldiers who thought the war was over
Blair put down his flight helmet and became a farmer. It didn't stick. These stories share the same bitter irony: the people best at fighting are the ones who most want to stop, and the world won't let them.
When the institution becomes the enemy
The game's real villain isn't an alien empire. It's a faction within your own side willing to restart a war for power. These stories know exactly that feeling.
