Two Worlds II (2010)
Two Worlds II is a 2010 role-playing (rpg) video game made by Reality Pump and TopWare Interactive.
A captured hero breaks out of his cell and back into a war for the world. Two Worlds II picks up the story of Antaloor, where the dark lord Gandohar has imprisoned the hero and is draining the war-god Aziraal's stolen power from his sister. The escape doubles as your tutorial before the game opens into a sprawling land of deserts, swamps, seaside cities, and hidden dungeons. Enemies do not scale to your level, so some fights are best avoided until your warrior, ranger, or mage skills catch up. Reality Pump packs it with crafting, a card-based spell system, and roughly a hundred hours of quests.
Quick answers
What is Two Worlds II about?
A captured hero breaks out of his cell and back into a war for the world. Two Worlds II picks up the story of Antaloor, where the dark lord Gandohar has imprisoned the hero and is draining the war-god Aziraal's stolen power from his sister. The escape doubles as your tutorial before the game opens into a sprawling land of deserts, swamps, seaside cities, and hidden dungeons. Enemies do not scale to your level, so some fights are best avoided until your warrior, ranger, or mage skills catch up. Reality Pump packs it with crafting, a card-based spell system, and roughly a hundred hours of quests.
When was Two Worlds II released?
Two Worlds II was released on 12 November 2010.
Who made Two Worlds II?
Two Worlds II was made by Reality Pump and TopWare Interactive.
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Two Worlds II in our writing
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A few thoughts on Two Worlds II
The open, level-agnostic exploration recalls The Elder Scrolls in spirit, but its warring-realms fantasy pairs best on screen with Game of Thrones. Readers chasing the same sibling-bound, prophecy-heavy epic will find it in Brisingr. King Crimson's In the Court of the Crimson King lends exactly the ornate, doom-laden air the world reaches for.
Fantasy worlds where a captured hero has to topple a dark lord
Two Worlds II opens with an escape from a dungeon and never slows down, dragging Antaloor into a war over a stolen god's power. Brisingr, Redwall, Oathbringer, and Wizard and Glass build the same kind of sprawling, high-stakes fantasy world, and Game of Thrones shows the political scheming that usually surrounds a throne worth fighting for.
Heavy metal and symphonic scores fit for a war between gods
Two Worlds II casts you into a fight over Aziraal's stolen power, the kind of stakes that call for music with actual weight. Judas Priest's Painkiller and Queensryche's The Spectre Within bring the same charging heavy metal energy, In the Court of the Crimson King adds theatrical menace, Nightwish's IX Equilibrium goes full symphonic bombast, and the Return of the King score supplies the sweeping orchestral scale.
Open-world games with a hundred hours of side quests to lose yourself in
Two Worlds II hands you roughly a hundred hours across Antaloor's deserts, swamps, and hidden dungeons, more content than most players will ever finish. Skyrim and The Witcher 3 pile on side quests with the same generosity, Red Dead Redemption 2 turns its frontier into a living place worth wandering, and San Andreas and GTA V prove a sprawling map beats a straight line every time.
Manga heroes who rise up against a tyrant holding all the power
Two Worlds II sends its hero after a usurper who has stolen a god's power and means to keep it. Fullmetal Alchemist, My Hero Academia, One Piece, Saint Seiya, and Rurouni Kenshin all build worlds around outmatched fighters chipping away at rulers, generals, or gods who never planned on being challenged.
