Tomb Raider: Chronicles (2000)
Tomb Raider: Chronicles is a 2000 shooter video game made by Core Design and Eidos Interactive.
Quiet, elegiac, and built from memories. Tomb Raider: Chronicles takes the unusual structure of having other characters narrate Lara's past adventures in the wake of her presumed death, sending you through four separate episodes set in Rome, Russia, Ireland, and a high-tech compound. The tone is more reflective than its predecessors, with each story framed as a tribute told by people who knew her. Gameplay introduces new traversal skills alongside the series' established platforming and combat, though the real interest is in the episodic variety of environments and moods.
Quick answers
What is Tomb Raider: Chronicles about?
Quiet, elegiac, and built from memories. Tomb Raider: Chronicles takes the unusual structure of having other characters narrate Lara's past adventures in the wake of her presumed death, sending you through four separate episodes set in Rome, Russia, Ireland, and a high-tech compound. The tone is more reflective than its predecessors, with each story framed as a tribute told by people who knew her. Gameplay introduces new traversal skills alongside the series' established platforming and combat, though the real interest is in the episodic variety of environments and moods.
When was Tomb Raider: Chronicles released?
Tomb Raider: Chronicles was released on 17 November 2000.
Who made Tomb Raider: Chronicles?
Tomb Raider: Chronicles was made by Core Design, Eidos Interactive and Square Enix.
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Tomb Raider: Chronicles in our writing
- Companion guide: Eidos Interactive: Lara Croft, Deus Ex and the British Golden Age
A few thoughts on Tomb Raider: Chronicles
For more of Lara across media, Lara Croft: Tomb Raider and Tomb Raider translate the explorer archetype to film in very different registers. The animated series Tomb Raider: The Legend of Lara Croft continues the 2013 reboot storyline.
The Complete Lara Croft Story Across Every Format
Chronicles told Lara's story through fragments from her past. The rest of the franchise, across games, films, books, and animation, fills out the rest of that portrait.
A Hero Told in Retrospect
Chronicles is structured as eulogies and memories. These other works also deal with characters defined by what they have survived or lost.
Globetrotting Adventure, Period by Period
Rome, Ireland, Russia, the high seas: Chronicles sends Lara across eras. These picks share that appetite for distinct locations each with their own visual and tonal identity.
Platforming as the Primary Language
Games where reading space and committing to movement is the core skill. Combat is secondary to navigation.
