Six of Crows (2015)
Six of Crows is a 2015 young adult fiction book written by Leigh Bardugo.
Ketterdam runs on money, and money runs on people willing to do the jobs no one admits to. Kaz Brekker is one of them, a young criminal prodigy who lives by grudges and leverage. When a payout too large to refuse lands in his lap, he assembles a crew of outcasts: a sharpshooter, a spy, a runaway, a Grisha, a convict. Leigh Bardugo sets her heist in a canal city loosely modeled on old Amsterdam, telling it through rotating viewpoints. Sharp banter, hard pasts, and a plan with almost no margin for error.
Quick answers
What is Six of Crows about?
Ketterdam runs on money, and money runs on people willing to do the jobs no one admits to. Kaz Brekker is one of them, a young criminal prodigy who lives by grudges and leverage. When a payout too large to refuse lands in his lap, he assembles a crew of outcasts: a sharpshooter, a spy, a runaway, a Grisha, a convict. Leigh Bardugo sets her heist in a canal city loosely modeled on old Amsterdam, telling it through rotating viewpoints. Sharp banter, hard pasts, and a plan with almost no margin for error.
When was Six of Crows published?
Six of Crows was published in 2015.
Who made Six of Crows?
Six of Crows was written by Leigh Bardugo.
Similar books
Explore Six of Crows guides
Six of Crows in our writing
- Companion guide: Found Family
- Companion guide: Heists
- Companion guide: Supernatural Teens
- Companion guide: The Thieves' Guild: Rogues, Heists and the Fantasy Underworld
A few thoughts on Six of Crows
Fans of the crew should try Assassin's Creed II, which turns a Renaissance city into a playground of rooftops, blades, and long cons. For the same grimy port-city feel and morally gray thieves, the game Dishonored fits, and the Netflix series Shadow and Bone brings Leigh Bardugo's Grishaverse to screen with Kaz and the Crows in motion.
If you want the crew pulling off the impossible job
Six of Crows turns on one job too big to refuse, pulled off by a crew nobody else would trust: a sharpshooter, a spy, a convict, a Grisha. That same calculus, assembling ruined specialists for a single impossible score, drives Shepard's suicide mission, Corvo's palace infiltration, and the vault job in Ocean's Eleven. Kaz plans for every variable he can control, which is almost, but never quite, everything.
Continuing the Grishaverse after Six of Crows
Kaz's crew shares its world and its magic system with the rest of Leigh Bardugo's Grishaverse: Alina Starkov's rise as the Sun Summoner in Shadow and Bone, the two sequels that follow her war against the Darkling, Crooked Kingdom picking the Crows back up, and King of Scars carrying the throne forward. Same Ravkan magic, same unforgiving world, new angles on it.
Teen crews and rebels fighting rigged systems
Kaz's crew survives by refusing to accept the rules Ketterdam set for people like them, the same refusal that drives Katniss into the Games, Tris into the factions she was never meant to question, and Thomas out of the Maze. An Ember in the Ashes and Children of Blood and Bone push the same fight into empire and myth: figure out the system, then break it.
Hip-hop albums built for a crew hustling to the top
Kaz Brekker's whole plan runs on turning a criminal record into leverage, the same hustle-to-the-top arc that built Illmatic, Get Rich or Die Tryin', and All Eyez on Me out of street survival stories. Enter the Wu-Tang brings the crew mentality, five separate voices working one plan, and The Score names exactly what Kaz is always chasing: the job that changes everything.