Silver (1999)
Silver is a 1999 role-playing (rpg) video game made by Infogrames and Sega.
Silver is a real-time RPG set in a medieval kingdom under the iron grip of the warlord Silver, who has kidnapped every woman in the land. David, a young man whose wife was among those taken, sets out on a rescue mission that grows into something far larger. Combat plays out in real time with direct sword control and the ability to switch between a party of up to eight characters, each with distinct fighting styles. Infogrames's 1999 effort leans into action pacing while keeping the world-building and character roster of a more traditional RPG.
Quick answers
What is Silver about?
Silver is a real-time RPG set in a medieval kingdom under the iron grip of the warlord Silver, who has kidnapped every woman in the land. David, a young man whose wife was among those taken, sets out on a rescue mission that grows into something far larger. Combat plays out in real time with direct sword control and the ability to switch between a party of up to eight characters, each with distinct fighting styles. Infogrames's 1999 effort leans into action pacing while keeping the world-building and character roster of a more traditional RPG.
When was Silver released?
Silver was released on 18 March 1999.
Who made Silver?
Silver was made by Infogrames and Sega.
Similar games
Explore Silver guides
Silver in our writing
- Companion guide: Infogrames: Alone in the Dark, French Horror and the Road to Atari
A few thoughts on Silver
Flesh + Blood covers similar medieval ground, a world where ordinary people get swept into wars between power-hungry lords, and has the same moral grime beneath the adventure surface. For a feudal setting where loyalty and betrayal drive the story, Samurai Rebellion is a precise and quietly devastating companion piece.
Dark fantasy quests against warlords, gods and ancient tyrants
Silver's David takes up the sword against the warlord who bled his kingdom dry, trading a home for a rescue mission across castles and countryside. The Witcher 3, Skyrim and God of War hand you the same real-time swordplay against equally entrenched tyrants, while Eragon's Brisingr, The Stormlight Archive's Oathbringer, Redwall and The Dark Tower's Wizard and Glass carry that same fight-the-warlord momentum onto the page.
Adventuring parties where every member fights in their own style
Silver lets you juggle up to eight fighters, each with a distinct combat style, switching mid-battle to suit the moment. That same ensemble logic drives Inuyasha's demon-hunting group, Rurouni Kenshin's ex-assassins, Fullmetal Alchemist's state alchemists, My Hero Academia's quirked heroes, Saint Seiya's constellation warriors, Hunter x Hunter's Nen users and Avatar: The Last Airbender's benders, where no two teammates solve a fight the same way.
Kingdoms ruled by warlords, scored by music that matches the dread
Silver's kingdom lives under one warlord's boot, the kind of grim medieval power struggle Game of Thrones and House of the Dragon stage across seasons of scheming houses. Judas Priest's Painkiller, Cradle of Filth's IX Equilibrium, King Crimson's In the Court of the Crimson King and The Lord of the Rings: The Return of the King soundtrack carry that same dark, mythic weight into sound.
