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Pillars of Eternity II: Deadfire (2018)

Pillars of Eternity II: Deadfire (2018)

Pillars of Eternity II: Deadfire (2018)

Pillars of Eternity II: Deadfire is a 2018 role-playing (rpg) video game made by Obsidian Entertainment and Versus Evil.

A dead god wakes beneath your feet and walks out to sea as a mountain-sized bronze titan, and you give chase. Deadfire trades the Dyrwood's grey rain for a bright, brutal archipelago where trading companies, an island empire, and the native Huana all want the same drowned ruins. You captain a ship, recruit a rogues' gallery of companions, and steer conversations that remember what you decided in the first game. Combat stays pausable and tactical, now with cannon duels between voyages. The mood runs looser and sun-bleached, colonial adventure with a theological reckoning at its center.

Quick answers

What is Pillars of Eternity II: Deadfire about?

A dead god wakes beneath your feet and walks out to sea as a mountain-sized bronze titan, and you give chase. Deadfire trades the Dyrwood's grey rain for a bright, brutal archipelago where trading companies, an island empire, and the native Huana all want the same drowned ruins. You captain a ship, recruit a rogues' gallery of companions, and steer conversations that remember what you decided in the first game. Combat stays pausable and tactical, now with cannon duels between voyages. The mood runs looser and sun-bleached, colonial adventure with a theological reckoning at its center.

When was Pillars of Eternity II: Deadfire released?

Pillars of Eternity II: Deadfire was released on 8 May 2018.

Who made Pillars of Eternity II: Deadfire?

Pillars of Eternity II: Deadfire was made by Obsidian Entertainment and Versus Evil.

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For seafaring fantasy with the same salt and menace, Black Sails turns pirate politics into tragedy. In print, Robin Hobb's Liveship Traders gives you sentient ships and feuding merchant houses, while Scott Lynch's The Lies of Locke Lamora runs the con-artist charm Deadfire loves. Game of Thrones still fits for the cold-blooded scheming under all the color.

Pirates, trading companies, and empires that dress greed up as destiny

Deadfire sends the Watcher chasing a rogue god across an archipelago carved up by rival companies and a native people who were there first, and these share that fight. Black Sails and Ship of Magic both put piracy and trade rivalries ahead of any single hero, while Game of Thrones, House of the Dragon, and Red Dead Redemption 2 treat expansion as its own kind of violence.

RPG crews who each want something different from the ship you're steering

Deadfire hands you a boat and a rogues' gallery who all pull in different directions, and these games run on the same friction. The Witcher 3 gives Geralt companions with their own agendas, God of War pairs an unwilling god with a son who barely trusts him, and Skyrim and The Last of Us both make every companion cost you something to keep around.

Protest songs and orchestral scores for wars fought over cargo

Deadfire's fight is really about who gets to profit from a drowned empire, and this music leans into that same argument. Living With War is a protest record aimed at that kind of greed, the Return of the King score supplies the sweep of an unknown voyage, and IX Equilibrium, The Spectre Within, and In the Court of the Crimson King add the weight of something ancient waking up.

Manga crews chasing a bigger myth across unfamiliar water

Deadfire's crew signs on for a straightforward salvage job and ends up hunting a walking legend across an ocean of islands, and these comics chase similarly oversized myths. Saint Seiya sends its fighters after living gods, Rurouni Kenshin and Inuyasha both follow wanderers dragging old debts across unfamiliar territory, and Fullmetal Alchemist keeps its siblings moving toward a truth that keeps getting bigger.