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Lure of the Temptress (1992)

Lure of the Temptress (1992)

Lure of the Temptress (1992)

Lure of the Temptress is a 1992 point-and-click video game made by Revolution Software and Konami.

Grimy, sardonic, and thoroughly British, Lure of the Temptress drops you into the medieval town of Turnvale, occupied by a ruthless warlord and his gang of oafish Skorl guards. You play Diermot, a peasant who wakes in a dungeon with no memory of how he got there. The real power behind the occupation is Selena, a sorceress whose hold over the Skorl is as mysterious as her motives. Revolution Software's debut is a dark comedy built on close observation of lowlife characters, tavern gossip, and the kind of puzzle logic that rewards patience over brute-force clicking.

Quick answers

What is Lure of the Temptress about?

Grimy, sardonic, and thoroughly British, Lure of the Temptress drops you into the medieval town of Turnvale, occupied by a ruthless warlord and his gang of oafish Skorl guards. You play Diermot, a peasant who wakes in a dungeon with no memory of how he got there. The real power behind the occupation is Selena, a sorceress whose hold over the Skorl is as mysterious as her motives. Revolution Software's debut is a dark comedy built on close observation of lowlife characters, tavern gossip, and the kind of puzzle logic that rewards patience over brute-force clicking.

When was Lure of the Temptress released?

Lure of the Temptress was released on 31 December 1992.

Who made Lure of the Temptress?

Lure of the Temptress was made by Revolution Software and Konami.

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A few thoughts on Lure of the Temptress

The world-in-peril structure and morally grey authority figures give Lure of the Temptress a kinship with Dishonored, which puts a similarly resourceful protagonist against a city under occupation. Both reward reading the room before acting.

Fantasy kingdoms where magic and court politics collide

Lure of the Temptress traps Turnvale under a warlord and the sorceress pulling his strings, the same medieval mix of politics and magic running through these fantasy worlds. Diermot's peasant's-eye view of occupation shares its DNA with Westeros's warring houses, the Witcher's monster-haunted realms and Sanderson's oath-bound armies, all built on courts, curses and creatures.

Small towns secretly run by a hidden power

Selena's Skorl garrison occupies Turnvale from the shadows, a small town quietly run by a power its people never chose. That same setup drives Hawkins's buried lab, City 17's Combine checkpoints, and the quarantine zones patrolling The Last of Us, each place small enough that one hidden authority can control everything in it.