CrossBinge
Finding 41.241 movie posters in the basement
King's Quest V (1990)

King's Quest V (1990)

King's Quest V (1990)

King's Quest V is a 1990 adventure video game made by Sierra Entertainment.

King Graham steps out for a walk near Castle Daventry and comes home to find the whole castle gone, family and all. An owl named Cedric carries him to the distant land of Serenia, where a kindly wizard called Crispin gives him a roof and a starting point. From there it plays as classic Sierra: wander hand-painted VGA screens, pocket odd objects, and puzzle your way toward the mountains. Charming, patient, and occasionally cruel with its dead ends. This fifth entry moved the series to full mouse control and a point-and-click interface for the first time.

Quick answers

What is King's Quest V about?

King Graham steps out for a walk near Castle Daventry and comes home to find the whole castle gone, family and all. An owl named Cedric carries him to the distant land of Serenia, where a kindly wizard called Crispin gives him a roof and a starting point. From there it plays as classic Sierra: wander hand-painted VGA screens, pocket odd objects, and puzzle your way toward the mountains. Charming, patient, and occasionally cruel with its dead ends. This fifth entry moved the series to full mouse control and a point-and-click interface for the first time.

When was King's Quest V released?

King's Quest V was released on 9 November 1990.

Who made King's Quest V?

King's Quest V was made by Sierra Entertainment.

Similar games

Explore King's Quest V guides

King's Quest V in our writing

A few thoughts on King's Quest V

The real descendants of Sierra's point-and-click storytelling are today's narrative adventures. The Walking Dead and Life Is Strange trade the fairy-tale whimsy for drama, but they carry the same DNA: wander a scene, gather what you find, and let your choices push the story along.

A quest to recover a lost family

King's Quest V opens with Graham's whole castle and family vanished in an instant, sending him across Serenia to get them back. That drive to reclaim the people you love anchors these games too, where the mission is not treasure or glory but family, and every hardship along the way is measured against getting them home.

Hand-painted worlds and quiet wonder

King's Quest V was the series' jump to lush, hand-painted VGA screens, each one a little picture worth pausing over. These games chase that same visual craft, building worlds so carefully composed that simply moving through them is a pleasure, where the art direction does as much storytelling as the plot itself.

Unforgiving games that test your patience

King's Quest V is notorious for its cruelty, full of dead ends and moments where a missed item dooms you hours later. These games share that hard, exacting streak, refusing to coddle you and demanding real patience, where death is a teacher and finally beating a stubborn stretch feels genuinely earned rather than handed over.