Indiana Jones and the Fate of Atlantis (1992)
Indiana Jones and the Fate of Atlantis is a 1992 point-and-click video game made by LucasArts and U.S. Gold.
Indy goes looking for a legend, and the mystery is treated with a straight face. Fate of Atlantis is a 1992 LucasArts point-and-click adventure that sends Indiana Jones chasing the lost city, from museum archives to far-flung dig sites. A later CD-ROM "talkie" edition added full voice acting and richer sound. Built on the SCUMM engine, it lets you explore locations, gather clues, and pick your own path through the story, favoring careful investigation over combat. It carries the globe-trotting, pulp-serial mood of the films while asking you to think your way forward.
Quick answers
What is Indiana Jones and the Fate of Atlantis about?
Indy goes looking for a legend, and the mystery is treated with a straight face. Fate of Atlantis is a 1992 LucasArts point-and-click adventure that sends Indiana Jones chasing the lost city, from museum archives to far-flung dig sites. A later CD-ROM "talkie" edition added full voice acting and richer sound. Built on the SCUMM engine, it lets you explore locations, gather clues, and pick your own path through the story, favoring careful investigation over combat. It carries the globe-trotting, pulp-serial mood of the films while asking you to think your way forward.
When was Indiana Jones and the Fate of Atlantis released?
Indiana Jones and the Fate of Atlantis was released on 1 June 1992.
Who made Indiana Jones and the Fate of Atlantis?
Indiana Jones and the Fate of Atlantis was made by LucasArts and U.S. Gold.
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Explore Indiana Jones and the Fate of Atlantis guides
Indiana Jones and the Fate of Atlantis in our writing
- Companion guide: Alternate History
- Companion guide: Archaeology & Lost Tombs
- Companion guide: Lost Civilizations
- Companion guide: LucasArts: The SCUMM Adventures & the Star Wars Empire
A few thoughts on Indiana Jones and the Fate of Atlantis
For the same treasure-hunting adventure with modern scope, Assassin's Creed IV Black Flag turns exploration and clue-chasing into an open world. And The Walking Dead shows what the point-and-click form became: story-driven, choice-heavy, and personal.
Treasure hunts and lost places
Fate of Atlantis sends Indy from museum archives to far-flung dig sites chasing a legend. These share that pull of history and buried places, the Renaissance rooftops of Assassin's Creed II, the pirate coasts of Black Flag, colonial America in Assassin's Creed III, and the vast forgotten ruins of Shadow of the Colossus and Breath of the Wild.
Stories that branch on your choices
Fate of Atlantis famously splits into three paths, solving the same mystery through wits, fists, or teamwork. These put your decisions at the center too, Life Is Strange and The Walking Dead reshaping the story as you go, Detroit tracking every branch, and Baldur's Gate III letting almost any plan actually work.
Solve it with your head, not a gun
Indy gets further here by thinking than by throwing a punch, favoring careful investigation over combat. These reward the same patience, the wordless puzzle-worlds of Limbo and Inside, and the lock-and-key exploration of the classic Zeldas and Ori, where progress means noticing what everyone else walked past.
