CrossBinge
Finding 41.241 movie posters in the basement
Hitman: Codename 47 (2000)

Hitman: Codename 47 (2000)

Hitman: Codename 47 (2000)

Hitman: Codename 47 is a 2000 shooter video game made by IO Interactive and Eidos Interactive.

Cold, methodical, and demanding in ways that few games had been before. Hitman: Codename 47 introduces Agent 47, a genetically engineered assassin grown for contract killing, as he takes his first assignments across Hong Kong, Colombia, and Budapest. The game rewards patience and observation: you study target patterns, adopt disguises, plant traps, or find the single angle where a shot goes unwitnessed. Brute force is possible but costly. The approach that looks impossible on first inspection usually resolves into something elegant once you have watched long enough.

Quick answers

What is Hitman: Codename 47 about?

Cold, methodical, and demanding in ways that few games had been before. Hitman: Codename 47 introduces Agent 47, a genetically engineered assassin grown for contract killing, as he takes his first assignments across Hong Kong, Colombia, and Budapest. The game rewards patience and observation: you study target patterns, adopt disguises, plant traps, or find the single angle where a shot goes unwitnessed. Brute force is possible but costly. The approach that looks impossible on first inspection usually resolves into something elegant once you have watched long enough.

When was Hitman: Codename 47 released?

Hitman: Codename 47 was released on 19 November 2000.

Who made Hitman: Codename 47?

Hitman: Codename 47 was made by IO Interactive and Eidos Interactive.

Similar games

Explore Hitman: Codename 47 guides

Hitman: Codename 47 in our writing

A few thoughts on Hitman: Codename 47

The film Hitman adapts Agent 47 directly for a more kinetic take on the same cold professional. For the cat-and-mouse tension of a lone assassin navigating institutions that do not know he exists, The Day of the Jackal (TV, 2024) is the most gripping companion piece.

Disguise, Patience, Perfect Execution

Blending in, learning the target's pattern, waiting for the moment. These games reward the same forensic approach Hitman codified.

World as Target, Target as Puzzle

Every environment is a system with exploitable logic. The most elegant solution is the one no one sees coming.