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Halo: Reach (2010)

Halo: Reach (2010)

Halo: Reach (2010)

Halo: Reach is a 2010 shooter video game made by Bungie and Microsoft Game Studios.

Noble Team is a small squad of Spartans defending the planet Reach, humanity's most important military stronghold outside Earth. Halo: Reach is a prequel set just before the original game, following six soldiers through a Covenant invasion they cannot stop. The campaign trades the Master Chief for a customizable rookie and leans into a grounded, military tone. The story is defined by sacrifice rather than triumph, and the weight of that is felt from the first mission to the last.

Quick answers

What is Halo: Reach about?

Noble Team is a small squad of Spartans defending the planet Reach, humanity's most important military stronghold outside Earth. Halo: Reach is a prequel set just before the original game, following six soldiers through a Covenant invasion they cannot stop. The campaign trades the Master Chief for a customizable rookie and leans into a grounded, military tone. The story is defined by sacrifice rather than triumph, and the weight of that is felt from the first mission to the last.

When was Halo: Reach released?

Halo: Reach was released on 14 September 2010.

Who made Halo: Reach?

Halo: Reach was made by Bungie and Microsoft Game Studios.

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Halo: Reach in our writing

A few thoughts on Halo: Reach

Halo the Fall of Reach (Halo) is the novel that covers these same events and fills in years of history before the first shot is fired on Reach. Halo Legends collects animated shorts that explore the universe's mythology with a similar sense of reverence for the lore.

More Halo, and other wars fought by a species running out of time

Halo: Reach follows six Spartans defending humanity's most important stronghold in a war they already know they can't win. Halo Legends and Halo: The Fall of Reach dig into the same fall, while Old Man's War, Half-Life 2 and Deltron 3030 tell their own stories of soldiers fighting a losing war against something far bigger.

Stories about people who know they won't all make it out

Every member of Noble Team in Halo: Reach understands their mission is about buying time, not winning outright, and the story never pretends otherwise. The Song of Achilles follows a hero moving toward a fate he already senses, Project Hail Mary centers on a lone crew member left to finish an impossible job, Red Dead Redemption 2 and Game of Thrones both build entire arcs around defenders who stand anyway.