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GoldenEye 007 (1997) (1997)

GoldenEye 007 (1997) (1997)

GoldenEye 007 (1997) (1997)

GoldenEye 007 (1997) is a 1997 shooter video game made by Rare.

GoldenEye 007 put a Bond film inside a first-person shooter and made it work in ways no licensed game had before. Playing as James Bond across missions drawn from the 1995 film, players move through a KGB facility, a dam, a satellite dish, and more, completing objectives rather than simply clearing enemies. Difficulty levels change those objectives rather than just enemy health, rewarding multiple playthroughs. The four-player split-screen mode became a cultural fixture in living rooms worldwide and remains one of the most-played local multiplayer experiences in console history.

Quick answers

What is GoldenEye 007 (1997) about?

GoldenEye 007 put a Bond film inside a first-person shooter and made it work in ways no licensed game had before. Playing as James Bond across missions drawn from the 1995 film, players move through a KGB facility, a dam, a satellite dish, and more, completing objectives rather than simply clearing enemies. Difficulty levels change those objectives rather than just enemy health, rewarding multiple playthroughs. The four-player split-screen mode became a cultural fixture in living rooms worldwide and remains one of the most-played local multiplayer experiences in console history.

When was GoldenEye 007 (1997) released?

GoldenEye 007 (1997) was released on 23 August 1997.

Who made GoldenEye 007 (1997)?

GoldenEye 007 (1997) was made by Rare.

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A few thoughts on GoldenEye 007 (1997)

GoldenEye 007 rewrote what a licensed game could be and, alongside Doom and Quake, what a console shooter could be. The campaign's objective-based structure rewarded replaying missions at higher difficulties for new tasks rather than just harder enemies, a design choice that aged better than most of its era. The four-player split-screen mode became the specific kind of social experience that still prompts unprompted nostalgia decades later. Rare's adaptation respected both Bond's tradecraft and the player's intelligence, and almost nothing that came after fully matched what they built on the Nintendo 64 in 1997.