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Eye of the Beholder II: The Legend of Darkmoon (1991)

Eye of the Beholder II: The Legend of Darkmoon (1991)

Eye of the Beholder II: The Legend of Darkmoon (1991)

Eye of the Beholder II: The Legend of Darkmoon is a 1991 real time strategy (rts) video game made by Westwood Associates.

Eye of the Beholder II drops you at the edge of Darkmoon, a temple with a bad reputation, and asks you to walk in one step at a time. It is a first-person AD&D dungeon crawler: you see the world through your party's eyes, map corridors by hand, pick up every torch and key, and wrestle open doors that do not want to move. Built on 2nd edition rules in the Forgotten Realms, it trades sweeping cutscenes for the close, claustrophobic pleasure of a good grid dungeon and monsters waiting in the dark.

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A few thoughts on Eye of the Beholder II: The Legend of Darkmoon

Fans of methodical, party-driven fantasy have two obvious heirs. Baldur's Gate III carries the same Dungeons and Dragons rules into a far richer world, while Elden Ring keeps the dread of pushing into a place that clearly wants you dead. Both reward the patience this old crawler asks for.

RPGs built on Dungeons and Dragons style adventure

Darkmoon runs on second-edition AD&D rules, party management and step-by-step dungeon crawling, and these RPGs carry that lineage forward. The Witcher 3, Skyrim, Elden Ring, Dark Souls III and Ocarina of Time all send you into hostile fantasy geography to loot, level and learn which fights you cannot yet win.

First-person worlds you get lost exploring

Everything in Darkmoon happens from your own eyes, watching the forest slide past as you hunt for the next door. Skyrim, both Fallouts and Dishonored share that first-person immersion, where the pleasure is poking into every side room and carrying home whatever is not nailed down.

Sci-fi RPGs with party-driven choices

If the party-building and consequence of Darkmoon appeal more than its swords, these swap the dungeon for the stars. The Mass Effect trilogy and Borderlands 2 keep the loot, the leveling and the squad, then hand you a galaxy of allies whose fates hang on the calls you make.