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Emperor: Battle for Dune (2001)

Emperor: Battle for Dune (2001)

Emperor: Battle for Dune (2001)

Emperor: Battle for Dune is a 2001 real time strategy (rts) video game made by Westwood Studios and Intelligent Games.

Arrakis again, and three great houses again want the Imperial throne. Emperor moves Westwood's Dune strategy into full 3D: you choose House Atreides, Harkonnen, or Ordos, recruit from five minor subgroups like the Fremen or the Sardaukar, and campaign across a handful of contested worlds. Battles swing between planet-scale strategy and close ground tactics, all fed by the spice you claw out of worm-haunted sand. Live-action video with real actors ties the conquest together. It is the last of Westwood's outings in Frank Herbert's desert, and the studio plays the setting with real affection.

Quick answers

What is Emperor: Battle for Dune about?

Arrakis again, and three great houses again want the Imperial throne. Emperor moves Westwood's Dune strategy into full 3D: you choose House Atreides, Harkonnen, or Ordos, recruit from five minor subgroups like the Fremen or the Sardaukar, and campaign across a handful of contested worlds. Battles swing between planet-scale strategy and close ground tactics, all fed by the spice you claw out of worm-haunted sand. Live-action video with real actors ties the conquest together. It is the last of Westwood's outings in Frank Herbert's desert, and the studio plays the setting with real affection.

When was Emperor: Battle for Dune released?

Emperor: Battle for Dune was released on 12 June 2001.

Who made Emperor: Battle for Dune?

Emperor: Battle for Dune was made by Westwood Studios, Intelligent Games and Electronic Arts.

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A few thoughts on Emperor: Battle for Dune

For Herbert's Arrakis on the big screen, its houses, spice, and desert politics, Dune: Part Three continues the film saga. If it is the base-and-army strategy you loved, StarCraft took the same real-time formula to its polished peak.

Command the battlefield in real time

Emperor: Battle for Dune wages a three-way war for Arrakis in early full 3D, and these strategy landmarks share its real-time command core. Out-maneuver rivals in StarCraft and its sequel, master hero micro in Warcraft III, or grow an economy into an army across the Age of Empires games. The fight for the map, on your terms.

Build and rule at your own pace

When you would rather build than blitz, these strategy games reward slow, deliberate rule. Raise a civilization across the ages in Sid Meier's Civilization V and VI, conquer the map castle by castle in Heroes of Might and Magic III, or design and manage a thriving metropolis in Cities: Skylines. Empire-building without the frantic clock.