Dungeon Keeper 2 (1999)
Dungeon Keeper 2 is a 1999 real time strategy (rts) video game made by Bullfrog Productions and Electronic Arts.
The portal gems have been taken, and you need them back. Dungeon Keeper 2 expands on its predecessor's underground empire management with a polished 3D engine, a broader roster of creature types, and a campaign that tasks you with reclaiming regions and eventually opening a portal to the surface. You dig, attract creatures, fortify rooms, and respond to hero invasions with traps and trained monsters. The sequel leaned into personality, giving individual creature types distinct behaviors and complaints that reward paying attention to creature happiness alongside kill counts.
Quick answers
What is Dungeon Keeper 2 about?
The portal gems have been taken, and you need them back. Dungeon Keeper 2 expands on its predecessor's underground empire management with a polished 3D engine, a broader roster of creature types, and a campaign that tasks you with reclaiming regions and eventually opening a portal to the surface. You dig, attract creatures, fortify rooms, and respond to hero invasions with traps and trained monsters. The sequel leaned into personality, giving individual creature types distinct behaviors and complaints that reward paying attention to creature happiness alongside kill counts.
When was Dungeon Keeper 2 released?
Dungeon Keeper 2 was released on 25 June 1999.
Who made Dungeon Keeper 2?
Dungeon Keeper 2 was made by Bullfrog Productions and Electronic Arts.
Similar games
Explore Dungeon Keeper 2 guides
Dungeon Keeper 2 in our writing
- Companion guide: Bullfrog: God Games, Dungeon Keepers and the Molyneux Years
A few thoughts on Dungeon Keeper 2
Dungeon People takes the premise of monsters running a dungeon as a comedic workplace drama, which shares Dungeon Keeper 2's affection for treating the evil underground as an ecosystem with its own internal logic and labor relations.
Running a dungeon as a business
Dungeon Keeper 2 refined its predecessor's formula into something slicker and more expressive, with creature moods, pay disputes, and portal gem objectives. These games share that same balance of resource management and tactical thinking.
Fantasy with its tongue in its cheek
The heroes who invade your dungeon are bumbling, the narrator is delightfully condescending, and the whole thing plays like a parody of RPG conventions. These picks find the same comedic angle on familiar genre tropes.
