Broken Sword: The Smoking Mirror (1997)
Broken Sword: The Smoking Mirror is a 1997 point-and-click video game made by Revolution Software and Crave Entertainment.
Broken Sword: The Smoking Mirror opens with American tourist George Stobbart and French journalist Nico Collard caught up in something far older and stranger than a holiday mishap. A voodoo cult, an ancient Mayan artefact, and a trail that runs from the streets of Paris to Central American jungles pull the two of them across continents. The sequel leans harder on slapstick and pulp adventure than the first game, letting you swap between George and Nico as the plot splits, each bringing a different read on the same conspiracy. The hand-painted 2D art remains some of the warmest in the genre.
Quick answers
What is Broken Sword: The Smoking Mirror about?
Broken Sword: The Smoking Mirror opens with American tourist George Stobbart and French journalist Nico Collard caught up in something far older and stranger than a holiday mishap. A voodoo cult, an ancient Mayan artefact, and a trail that runs from the streets of Paris to Central American jungles pull the two of them across continents. The sequel leans harder on slapstick and pulp adventure than the first game, letting you swap between George and Nico as the plot splits, each bringing a different read on the same conspiracy. The hand-painted 2D art remains some of the warmest in the genre.
When was Broken Sword: The Smoking Mirror released?
Broken Sword: The Smoking Mirror was released on 17 October 1997.
Who made Broken Sword: The Smoking Mirror?
Broken Sword: The Smoking Mirror was made by Revolution Software, Crave Entertainment and Virgin Interactive Entertainment.
Similar games
Explore Broken Sword: The Smoking Mirror guides
Broken Sword: The Smoking Mirror in our writing
- Companion guide: Revolution Software: Broken Sword and the British Adventure
A few thoughts on Broken Sword: The Smoking Mirror
The globe-trotting conspiracy plot and two-protagonist structure feel like interactive Indiana Jones. If you want something that scratches the same ancient-artefact obsession in a different medium, Assassin's Creed II shares the thrill of pulling at a hidden history buried inside real locations.
Ancient powers and cults that refuse to stay buried
Broken Sword 2 sends George and Nico after a voodoo cult and a Mayan relic that should have stayed forgotten. These stories share that same dread of something old waking up. Iron Maiden's The Number of the Beast leans into occult imagery, Supernatural spends years chasing ancient evil, FROM traps its town under a nameless force, and Death Note centers on its own cursed supernatural object.
