Broken Sword: Shadow of the Templars - The Director's Cut (2009)
Broken Sword: Shadow of the Templars - The Director's Cut is a 2009 point-and-click video game made by Revolution Software and Kalypso Media.
Broken Sword: Shadow of the Templars - The Director's Cut is Charles Cecil's expanded return to the 1996 original, adding new scenes playable as Nicole Collard before the Paris bombing that opens George's story. Her sections bring new first-person puzzles and fresh context for the conspiracy George stumbles into. The core remains intact: hand-painted locations across Paris, Ireland, Syria, and beyond, a script that balances wry humour with genuine menace, and puzzles that respect the player's intelligence. The hint system and game diary make this the best version for newcomers.
Quick answers
What is Broken Sword: Shadow of the Templars - The Director's Cut about?
Broken Sword: Shadow of the Templars - The Director's Cut is Charles Cecil's expanded return to the 1996 original, adding new scenes playable as Nicole Collard before the Paris bombing that opens George's story. Her sections bring new first-person puzzles and fresh context for the conspiracy George stumbles into. The core remains intact: hand-painted locations across Paris, Ireland, Syria, and beyond, a script that balances wry humour with genuine menace, and puzzles that respect the player's intelligence. The hint system and game diary make this the best version for newcomers.
When was Broken Sword: Shadow of the Templars - The Director's Cut released?
Broken Sword: Shadow of the Templars - The Director's Cut was released on 19 March 2009.
Who made Broken Sword: Shadow of the Templars - The Director's Cut?
Broken Sword: Shadow of the Templars - The Director's Cut was made by Revolution Software and Kalypso Media.
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Explore Broken Sword: Shadow of the Templars - The Director's Cut guides
Broken Sword: Shadow of the Templars - The Director's Cut in our writing
- Companion guide: Revolution Software: Broken Sword and the British Adventure
- Companion guide: Secret Societies
A few thoughts on Broken Sword: Shadow of the Templars - The Director's Cut
The dual-protagonist framing added here, giving Nico her own scenes and perspective, deepens the story in the same way Life Is Strange uses shifting viewpoints to reframe events you thought you understood. Both reward the extended version over the original.
Wisecracking heroes staring down real danger
George Stobbart's investigation stays funny almost until it isn't, the same balance City Hunter strikes as Ryo Saeba jokes his way through real gunfights. Sherlock Holmes keeps a dry wit going through every Victorian crime, Rurouni Kenshin's wandering swordsman carries gentle humor alongside real violence, and Assassination Classroom turns a genuinely lethal premise into something that's often laugh-out-loud funny.
Video games that reward thinking over shooting
The Director's Cut adds Nicole Collard's first-person puzzle sections specifically because Broken Sword trusts players to think their way through danger rather than fight it. Portal, Portal 2 and Half-Life 2 run on that same trust, physics and logic instead of combat reflexes. The Witcher 3 asks for the same kind of attention, following clues with Witcher senses instead of a walkthrough.
