Assassin's Creed Rogue (2014)
Assassin's Creed Rogue is a 2014 role-playing (rpg) video game made by Ubisoft Sofia and Ubisoft Entertainment.
Rogue flips the series' loyalties. Shay Cormac begins as an Assassin, then turns against the Brotherhood and hunts his former allies across the icy North Atlantic. Set between Assassin's Creed III and Black Flag, it hands you a warship to captain through frozen seas, with raiding, boarding, and the same air-rifle ambushes now turned on the Assassins you once served. The seventh main entry, and the last built for the PlayStation 3 and Xbox 360 generation, it closes that chapter by handing the story to the other side of a long war.
Quick answers
What is Assassin's Creed Rogue about?
Rogue flips the series' loyalties. Shay Cormac begins as an Assassin, then turns against the Brotherhood and hunts his former allies across the icy North Atlantic. Set between Assassin's Creed III and Black Flag, it hands you a warship to captain through frozen seas, with raiding, boarding, and the same air-rifle ambushes now turned on the Assassins you once served. The seventh main entry, and the last built for the PlayStation 3 and Xbox 360 generation, it closes that chapter by handing the story to the other side of a long war.
When was Assassin's Creed Rogue released?
Assassin's Creed Rogue was released on 11 November 2014.
Who made Assassin's Creed Rogue?
Assassin's Creed Rogue was made by Ubisoft Sofia and Ubisoft Entertainment.
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A few thoughts on Assassin's Creed Rogue
The naval hunt across cold northern waters pairs naturally with Master and Commander, whose Age of Sail chases capture the same tension between duty and pursuit. Treasure Island supplies the seafaring adventure underneath it all. Gorin no sho, Musashi's book on the warrior's mind, suits a story about a man switching the code he lives by.
Warriors who start questioning the cause they signed up for
Shay Cormac starts Rogue as a believer and ends it hunting the Brotherhood he swore loyalty to, once he sees what the Assassins' cause actually costs. House of the Dragon, Game of Thrones, The Boys and Hunter x Hunter all watch a fighter's certainty crack once the price of their side stops looking justified.
Journeys across frozen, unforgiving frontiers where nature is the real enemy
Rogue trades tropical seas for the ice-choked North Atlantic, where Shay's ship has to survive the water as much as any enemy fleet. Master and Commander, Red Dead Redemption 2, Skyrim, God of War and The Witcher 3 all send their people into cold, punishing terrain that fights back just as hard as anyone hunting them.
Sword-carrying warriors bound by a code older than their war
Shay's air rifle updates an old idea, a killer bound by discipline rather than rage, closer to a code than a soldier. Gorin no Sho, Rurouni Kenshin, Inuyasha, Saint Seiya and Fullmetal Alchemist all build their combat around warriors who answer to a personal creed first, whatever banner they're technically fighting under.
