Assassin's Creed Unity (2014)
Assassin's Creed Unity is a 2014 role-playing (rpg) video game made by Ubisoft Montreal and Ubisoft Entertainment.
Paris burns in 1789, and Arno Dorian moves through it as both a grieving young man and a newly made Assassin. The revolution supplies the backdrop: bread riots, the storming of the Bastille, crowds thick enough to vanish into. Ubisoft rebuilt its free-running and combat systems for this one and added the Phantom Blade, a hidden blade that also fires at range. The recreated city is the real draw, a dense vertical Paris you climb, and a co-op mode lets up to four Assassins work a single contract together.
Quick answers
What is Assassin's Creed Unity about?
Paris burns in 1789, and Arno Dorian moves through it as both a grieving young man and a newly made Assassin. The revolution supplies the backdrop: bread riots, the storming of the Bastille, crowds thick enough to vanish into. Ubisoft rebuilt its free-running and combat systems for this one and added the Phantom Blade, a hidden blade that also fires at range. The recreated city is the real draw, a dense vertical Paris you climb, and a co-op mode lets up to four Assassins work a single contract together.
When was Assassin's Creed Unity released?
Assassin's Creed Unity was released on 11 November 2014.
Who made Assassin's Creed Unity?
Assassin's Creed Unity was made by Ubisoft Montreal and Ubisoft Entertainment.
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Explore Assassin's Creed Unity guides
Assassin's Creed Unity in our writing
- Companion guide: Musketeers & Swashbucklers
- Companion guide: Rebellion & Revolution
- Companion guide: The French Revolution
- Companion guide: Ubisoft Montreal: The Assassin's Creed Empire and the Art of the Open World
A few thoughts on Assassin's Creed Unity
Arno's Paris rewards a taste for revolution-era intrigue. Charles Dickens set A Tale of Two Cities in the same streets and terror, tracing love and sacrifice through the Reign of Terror. For the ideals and the barricades, Les Misérables carries the era's romance and rage. Gorin no sho offers the warrior discipline underneath all the parkour.
Revolutions and the ordinary people caught inside them
Assassin's Creed Unity drops Arno into Paris exactly when the guillotine starts working overtime, an ordinary young man swept into history bigger than his own grief. A Tale of Two Cities, Refugee, Brisingr, Game of Thrones and House of the Dragon all follow people who never asked for a revolution finding out how much of their life it costs them.
Sword-and-blade stories built around a personal code of killing
Arno's Phantom Blade updates an old idea: a warrior who kills up close and lives by rules nobody else can see. Gorin no Sho, Rurouni Kenshin, Hunter x Hunter, Inuyasha and Saint Seiya all build their world around blade-fighters who answer to a personal code first and their masters or country a distant second.
Open-world games that rebuild an entire era to explore
Ubisoft rebuilt all of revolutionary Paris stone by stone just so Unity would have somewhere worth climbing. Skyrim, The Witcher 3, Red Dead Redemption 2 and God of War hand you a similarly whole, lived-in era instead of a level, letting the setting itself carry as much weight as anything you're sent there to do.
