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A Darkness at Sethanon (1986)

A Darkness at Sethanon (1986)

A Darkness at Sethanon (1986)

A Darkness at Sethanon is a 1986 fiction book written by Raymond E. Feist.

The Riftwar Saga reaches its close. Murmandamus, a new prince of the Dark Brotherhood, raises the armies of the Moredhel and marches on the Kingdom, hunting a relic called the Lifestone whose power could unmake every living thing. Standing against him are Pug, whose magic spans two worlds, and Tomas, a warrior carrying the ancient inheritance of the Valheru. Raymond E. Feist stages sieges, sorcery, and a journey into the realms of the dead across the world of Midkemia. Grand-scale heroic fantasy that pays off the threads Feist wove through Magician and Silverthorn.

Quick answers

What is A Darkness at Sethanon about?

The Riftwar Saga reaches its close. Murmandamus, a new prince of the Dark Brotherhood, raises the armies of the Moredhel and marches on the Kingdom, hunting a relic called the Lifestone whose power could unmake every living thing. Standing against him are Pug, whose magic spans two worlds, and Tomas, a warrior carrying the ancient inheritance of the Valheru. Raymond E. Feist stages sieges, sorcery, and a journey into the realms of the dead across the world of Midkemia. Grand-scale heroic fantasy that pays off the threads Feist wove through Magician and Silverthorn.

When was A Darkness at Sethanon published?

A Darkness at Sethanon was published in 1986.

Who made A Darkness at Sethanon?

A Darkness at Sethanon was written by Raymond E. Feist.

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A few thoughts on A Darkness at Sethanon

Raymond E. Feist's own Midkemia became a game in Betrayal at Krondor, a party-based RPG set between his novels and steeped in the same lore, so that is the natural next stop. For a similar sweep of dark armies, party bonds, and hard moral choices, Dragon Age: Origins carries this era of epic fantasy into a sprawling interactive campaign.

Epic fantasy sagas where a great war decides a world's fate

A Darkness at Sethanon closes the Riftwar Saga with a siege and a relic that could unmake every living thing, and these picks share that world-ending scale. Oathbringer pushes Roshar toward a war for survival, Brisingr drives Alagaesia's rebellion to its breaking point, Wizard and Glass widens Roland's quest across a dying world, and Saga follows a family fleeing a war between whole civilizations.

Party-based fantasy quests built like a tabletop campaign

A Darkness at Sethanon leans on Pug and Tomas working as a mismatched pair against Murmandamus, and these picks share that party-quest feel. Critical Role turns the format into a live tabletop campaign, Dragon Age: Origins builds its story around a recruited company of companions, Betrayal at Krondor is set in Feist's own Midkemia, and The Halfling's Gem follows Drizzt's fellowship across the Forgotten Realms.

Ordinary kids and underdogs who turn out to be chosen for a mythic destiny

A Darkness at Sethanon began with Pug, an orphan boy whose magic reached far beyond his world, and these picks share that discovery. Tower of God follows Bam climbing toward hidden power inside a mysterious tower, The Lightning Thief and Percy Jackson and the Olympians both send a restless kid into a war among gods, and Radiant's Seth learns he is one of the rare Incurables meant to fight monsters.