George R.R. Martin
George R.R. Martin is a writer, born 1948.
Before Westeros there was a long career in science fiction, and it is better than its reputation suggests. Dying of the Light is set on a planet going dark. Windhaven was written with a co-author. Fevre Dream is a vampire novel on the Mississippi and is, by some distance, the best standalone he has written. Tuf Voyaging is the funniest thing on his shelf. He wrote for television, and he has edited the Wild Cards shared-universe anthologies for decades (Wild Cards, Aces High, Jokers Wild).
Then A Song of Ice and Fire changed his career and, eventually, the shape of television. What Martin does better than nearly anyone in epic fantasy is point-of-view discipline: every chapter belongs to one character who is missing something crucial, so the reader assembles a war out of partial and biased reports. That is why the books read like history rather than like myth, and why the council scenes are tenser than the battles. Five volumes exist, A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows and A Dance With Dragons, and they stop short of an ending.
HBO's Game of Thrones ran from 2011 to 2019 and won a Primetime Emmy. House of the Dragon followed in 2022, and the Tales of Dunk and Egg novellas, collected as A Knight of the Seven Kingdoms, reached the screen in 2026 as A Knight of the Seven Kingdoms. Fire & Blood and The World of Ice & Fire are the invented histories that feed the prequels, and they read like textbooks on purpose.
He holds a stack of Locus Awards, mostly for anthologies he edited, plus a Locus for a fantasy novel and a Hugo for a dramatic presentation. He also turns up on screen as himself often enough for it to be a running joke, including in Atari: Game Over and, memorably, Sharknado 3: Oh Hell No!.
Movies (3)
TV (4)
Books (35)
- The World of Ice & Fire (2014)
- The mystery knight (2017)
- Songs of love & death (2010)
- Ace in the Hole (2003)
- The Science Fiction Weight-Loss Book (1983)
- Old Venus (2015)
- A Game of Thrones / A Clash of Kings / A Storm of Swords / A Feast for Crows (2011)
- Future Games (2013)
- L'invincible forteresse (2000)
- Rogues (2014)
- Fire & Blood (2014)
- Wastelands 2 (2013)
- Dangerous Women (2013)
- A Knight of the Seven Kingdoms (2013)
- Warriors 2 (2011)
- Down these strange streets (2011)
- Darkness (2010)
- Warriors (2010)
- Hunter's Run (2007)
- The Ice Dragon (2006)
- A Feast for Crows (2005)
- A Dance With Dragons (2004)
- A Storm of Swords (2000)
- A Clash of Kings (1999)
- Dangerous Women 3 (1999)
- A Game of Thrones (1998)
- Jokers Wild (1990)
- Aces High (1990)
- Wild Cards (1990)
- Tuf Voyaging (1986)
Where to start with George R.R. Martin
Everyone opens with A Game of Thrones, and they are right to, but the thing to know going in is that it is a far quieter book than the show: council meetings, family debts, a court where nobody says what they actually want. A Storm of Swords is the peak of the series and one of the best-constructed novels in the genre. A Feast for Crows and A Dance With Dragons split the cast and slow down, and readers argue about them for reasons that are fair on both sides.
If you would rather not commit to an unfinished series, take Fevre Dream instead: self-contained, gothic, and the best sentences he has ever written. Tuf Voyaging is the light one, Windhaven and Dying of the Light show the science-fiction writer he was first.
Fire & Blood is for anyone who enjoyed House of the Dragon and wants the source, though it is written as a historian's account rather than a novel, so treat it as reference. Wild Cards is the best way to see him as an editor.
A Song of Ice and Fire in reading order
Five volumes published so far, and they get longer and more fractured as they go. A Game of Thrones is tight and propulsive, A Storm of Swords is where almost everyone agrees the series peaks, and the two after it split the cast geographically and ask considerably more patience of the reader.
The Westeros histories and the screen adaptations
Fire & Blood is written as a maester's chronicle rather than a novel, which is exactly why House of the Dragon can adapt it so freely. The World of Ice & Fire is the illustrated companion, and the Dunk and Egg novellas are the warmest, smallest-scale thing set anywhere in this world.
The science fiction and horror before Westeros
Twenty years of work that most Game of Thrones readers never touch. Fevre Dream is a vampire novel set on Mississippi steamboats and is genuinely excellent. Dying of the Light is bleak far-future science fiction, and Tuf Voyaging is the comic one about a man with a spaceship full of ecosystems.
The anthologies he edits
Martin has spent decades as an editor as well as a writer. Wild Cards is the shared superhero universe he has run since the eighties with a rotating cast of authors, and the themed anthologies he assembled with Gardner Dozois are a reliable way to find short fiction worth reading.
George R.R. Martin on CrossBinge
- From the Taste Engine: The Dragons Stop This Sunday. Then What?
- Television: House of the Dragon Is Back, and the Dragon War Is Finally Here
- For fans of: For fans of George R.R. Martin: what to watch, read and play next
- Companion guide: Grimdark: The Complete Guide to Fantasy at Its Most Brutal